
HecubusPro
Sep 16, 12:49 PM
What's the possiblility of the new mbp being available in stores after the announcement? Is one usually required to order new products online or could I skip the wait by driving an hour to the nearest apple store?
Apple doesn't always have the product available in stores as soon as it's announced, despite that they (Steve) often says "available now." Ordering online or waiting for the store might be about the same amount of time. I know my apple store still didn't have the new ipods when I was in there yesterday, but they did have the new nano's.
Apple doesn't always have the product available in stores as soon as it's announced, despite that they (Steve) often says "available now." Ordering online or waiting for the store might be about the same amount of time. I know my apple store still didn't have the new ipods when I was in there yesterday, but they did have the new nano's.

nuckinfutz
May 7, 11:47 PM
What are the uses for this MobileMe? Why would I use / need it?
I have used Macs since they came into existence, and I have owned several of them the past 20 years. But I have not used either dotMac or MobileMe.
Only serious replies, please.
If you have multiple Macs/iPhones Mobileme is wonderful for keeping things in sync. Not just contacts, calendars and bookmarks but everything from system prefers to dock items and keychains.
It's easy to locate your iPod Touch/iPhone or iPad with the "Find my device" feature and you have backup and remote access features as well.
Then of course you have the web space (integration is easy with iWeb) and photo galleries.
The primary detractors of MobileMe boil down to a few common groups.
1. Free - They don't want to pay
2. Limited scope - MobileMe only interests them in a few areas
3. Wedded to another service - Dropbox, Gmail/Google etc
4. Negative - "MobileMe sucks because my mail was slow one day"
In a nutshell of course. Everyone's opinion is valid for them but for me personally I find mobile me worth the $6 a month I pay (real world pricing from Amazon.com)
For me it's simple..skip a latte a couple of times or avoid fast food one day out the month and MobileMe is paid for.
I have used Macs since they came into existence, and I have owned several of them the past 20 years. But I have not used either dotMac or MobileMe.
Only serious replies, please.
If you have multiple Macs/iPhones Mobileme is wonderful for keeping things in sync. Not just contacts, calendars and bookmarks but everything from system prefers to dock items and keychains.
It's easy to locate your iPod Touch/iPhone or iPad with the "Find my device" feature and you have backup and remote access features as well.
Then of course you have the web space (integration is easy with iWeb) and photo galleries.
The primary detractors of MobileMe boil down to a few common groups.
1. Free - They don't want to pay
2. Limited scope - MobileMe only interests them in a few areas
3. Wedded to another service - Dropbox, Gmail/Google etc
4. Negative - "MobileMe sucks because my mail was slow one day"
In a nutshell of course. Everyone's opinion is valid for them but for me personally I find mobile me worth the $6 a month I pay (real world pricing from Amazon.com)
For me it's simple..skip a latte a couple of times or avoid fast food one day out the month and MobileMe is paid for.

Popeye206
Apr 20, 08:07 AM
It's not like me to pass on any Apple product upgrade but if the next iPhone is the exact same form factor and screen size with a camera upgrade, an A5 chip and 1 GB of ram, I'm passing.
I use that money for a second iMac.
Unless there's something in it not expected, I'll probably pass too.
But not because I don't think the rumored upgrades would be great... just because my current iPhone4 works great and I'm assuming iOS5 will bring lots of new toys to iPhone4 and 5 customers. So why spend the money?
However, I have yet to spend more than the original money I spent for the iPhone 1. Every upgrade for me has been free as I've been able to sell my previous phone for the $200 needed to upgrade. So, no skin off my bones.
I use that money for a second iMac.
Unless there's something in it not expected, I'll probably pass too.
But not because I don't think the rumored upgrades would be great... just because my current iPhone4 works great and I'm assuming iOS5 will bring lots of new toys to iPhone4 and 5 customers. So why spend the money?
However, I have yet to spend more than the original money I spent for the iPhone 1. Every upgrade for me has been free as I've been able to sell my previous phone for the $200 needed to upgrade. So, no skin off my bones.

gikku
May 6, 12:40 AM
not happening. not in the short-term.
the intel processor and bootcamp into windows is the Mac's door key to enterprise.
the intel processor and bootcamp into windows is the Mac's door key to enterprise.

iVeBeenDrinkin'
Mar 26, 09:36 PM
iPhone 5 with no iOS 5, yea right
won't it suck if there isn't a new iPhone until Oct?
won't it suck if there isn't a new iPhone until Oct?

Popeye206
Apr 7, 11:41 AM
They only need like ~100,000.
Hummm... maybe Motorola has some spare Xoom screens they could share with RIM? Oh... the size thing.... Hummm...
The Tab! There should be about 1 million+ channel returns coming back on the TAB 1.0... Samsung may have some stock that RIM could work with? A little glue and tape and there you go! :p
Hummm... maybe Motorola has some spare Xoom screens they could share with RIM? Oh... the size thing.... Hummm...
The Tab! There should be about 1 million+ channel returns coming back on the TAB 1.0... Samsung may have some stock that RIM could work with? A little glue and tape and there you go! :p

alent1234
Mar 29, 09:06 AM
It's yet another Dropbox offering that's a long ways behind awesome-integration with other products (Lots of apps sync data between devices via Dropbox). And, if I put a music file into dropbox I can play it, mobile device independent.
Also, why would I only want my music accessible when I have internet? Any road trips from where I live (Utah) generally put me in EDGE territory which won't be consistently fast enough to stream the audio at enough quality, let alone the fact that there are several dead spots along the way. I'll stick to having my music on my iPhone. No buffer, no stutter, no data usage. Oh, yeah. That. Data usage. With carriers bottlenecking you now, you think they'll favor Amazon cloud delivery for people who want to stream their music all day long? They (Amazon) will probably also do some more compression on the files so it'll sound like listening to your music in a tin can.
At first glance, being very pessimistic, I'm not really interested in this product.
you might have missed apple's product release strategy in the last 15 years. release a product with a limited set of features that work well and add on later.
same strategy here. if amazon waits until every possible listening scenario is taken care of they will never release a product. look at the kindle, all it does is let you read books and cheaply. and people love it
Also, why would I only want my music accessible when I have internet? Any road trips from where I live (Utah) generally put me in EDGE territory which won't be consistently fast enough to stream the audio at enough quality, let alone the fact that there are several dead spots along the way. I'll stick to having my music on my iPhone. No buffer, no stutter, no data usage. Oh, yeah. That. Data usage. With carriers bottlenecking you now, you think they'll favor Amazon cloud delivery for people who want to stream their music all day long? They (Amazon) will probably also do some more compression on the files so it'll sound like listening to your music in a tin can.
At first glance, being very pessimistic, I'm not really interested in this product.
you might have missed apple's product release strategy in the last 15 years. release a product with a limited set of features that work well and add on later.
same strategy here. if amazon waits until every possible listening scenario is taken care of they will never release a product. look at the kindle, all it does is let you read books and cheaply. and people love it

mlrproducts
Aug 11, 09:34 AM
Yes but remember Leopard is not going to be only 64-bit, it will run 32-bit and 64-bit applications side by side.
And also that it won't be out til January or later... plenty of time (closer to the 1st of the year) for them to upgrade..
And also that it won't be out til January or later... plenty of time (closer to the 1st of the year) for them to upgrade..

hulugu
Apr 19, 01:29 AM
I feel like I'm just repeating myself. I've already addressed that capital gains is not necessarily income.
But, it can be income right? So, why does this *possible* income get such a different relationship? As citizenzen said, I'm willing to be convinced, I'm just not sure I buy that because capital gains can rise or fall based on vagaries such as inflation, that it remains fundamentally different than other forms of income.
But, it can be income right? So, why does this *possible* income get such a different relationship? As citizenzen said, I'm willing to be convinced, I'm just not sure I buy that because capital gains can rise or fall based on vagaries such as inflation, that it remains fundamentally different than other forms of income.

spiralstairs
Mar 30, 09:15 PM
Don't get me wrong.. I'm excited for Lion. But I don't want a ton of iOS in my Mac OS.
I don't care what you want. Apple decides that.
I don't care what you want. Apple decides that.

DTphonehome
Jul 30, 09:28 AM
Verizon was reliable, although their network has been terrible. As I've said, I never get 3 bars or above, and I live in Denver! The service will constantly go out whenever I'm in NYC.
Dude, you need to hit *228 when you travel to update your roam list. And I live in Midtown Manhattan and with my Treo650, I've never had a dropped call and the only time I don't have service is in the basement of a massive building. I've lived in NYC all my life and have had a phone with literally every provider here, and VZV trumps them ALL in terms of network reliability. The phones are crap, the data is overpriced, and they cripple bluetooth, but the service is the most important feature for me, so I stay with them.
Amp'd is actually owned by Verizon, adnd Boost is owned by SprintNextel, using the same chirping technology as Nextel. Forgot the deal about Virgin.
None of those companies are "owned" by the major carriers...they are MVNOs who buy bandwidth from the majors to set up their own virtual network. They are independent from the majors.
Dude, you need to hit *228 when you travel to update your roam list. And I live in Midtown Manhattan and with my Treo650, I've never had a dropped call and the only time I don't have service is in the basement of a massive building. I've lived in NYC all my life and have had a phone with literally every provider here, and VZV trumps them ALL in terms of network reliability. The phones are crap, the data is overpriced, and they cripple bluetooth, but the service is the most important feature for me, so I stay with them.
Amp'd is actually owned by Verizon, adnd Boost is owned by SprintNextel, using the same chirping technology as Nextel. Forgot the deal about Virgin.
None of those companies are "owned" by the major carriers...they are MVNOs who buy bandwidth from the majors to set up their own virtual network. They are independent from the majors.

runninmac
Jul 21, 11:12 PM
Im 99.99999% sure they won't update the white MacBooks with Core 2 Duo. Why you ask? Well they doing the back to school promo which is already losing them enough cash with the nano rebate. They also still have a wait or 3-5 days for them. A wait since launch? I highly doubt they will update a product that has a waiting list for it. Milk it for all its worth. The BlackBook is another story though.

ChrisA
Nov 22, 01:49 PM
Here is my prediction:
The number one characteristic of the first generation of Apple phones will be that they a "#$+@ expensive".
What does this mean? A concept they teach in business school is how to set a price to maximize profit. It's easy to see that if you price it to low you sell a zillion units but loose money and if priced to high you don't sell any so there is a sweet spot where the number of units sold times the per unit margin is maximized. In theory you can write an equation to model this then do some math to find it's maximum point. (remember: set the derivative to zero then solve for X from Calculus 101?) So much for theory. I doubt they will do that. I think Apple will price these higher then the theoretical "best" price. This way they sell far fewer units then they otherwise would. This let's them grow their service side of the iPhone business at a manageable rate. If Apple's business plan is sane they can't be going for a large share of the cell phone market
OK so in short they use a high price to throttle sales to a rate their service can support. I'm thinking this will be a $500 phone with a $99/month minimum contract. Basically you ain't going to get a free Apple iPhone with your $29.00/month 2 year contract.
Apple is partnering with an air-time provider so they will not get to keep much of the per-month fee, they will have to make money up front with hardware sales unless they can offer some non airtime monthly service like .mac
The number one characteristic of the first generation of Apple phones will be that they a "#$+@ expensive".
What does this mean? A concept they teach in business school is how to set a price to maximize profit. It's easy to see that if you price it to low you sell a zillion units but loose money and if priced to high you don't sell any so there is a sweet spot where the number of units sold times the per unit margin is maximized. In theory you can write an equation to model this then do some math to find it's maximum point. (remember: set the derivative to zero then solve for X from Calculus 101?) So much for theory. I doubt they will do that. I think Apple will price these higher then the theoretical "best" price. This way they sell far fewer units then they otherwise would. This let's them grow their service side of the iPhone business at a manageable rate. If Apple's business plan is sane they can't be going for a large share of the cell phone market
OK so in short they use a high price to throttle sales to a rate their service can support. I'm thinking this will be a $500 phone with a $99/month minimum contract. Basically you ain't going to get a free Apple iPhone with your $29.00/month 2 year contract.
Apple is partnering with an air-time provider so they will not get to keep much of the per-month fee, they will have to make money up front with hardware sales unless they can offer some non airtime monthly service like .mac

Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery

professor08
Apr 20, 05:07 AM
If you can have a bigger screen without a physically larger device size and weight, then yes, it is necessarily better.
I dont agree. A 4" screen would be larger real estate, but that would mean developers would have to rewrite their apps to fit the new size. For example, the iPad has an obviously larger screen space, which means that developers had to scale their software up to match, because lets face it, the 2x button just makes things look like pixels and thats just awful, this is not SNES system.
But the iPad has similar dimensions and screen ratio. But a 4" display would makes things look stretched, so developers would have to code each app to fit the new stretched screen. This would also be quite annoying on the app store, looking for apps which work on 3g, 3gs, i4 and i5 and iPad and iPad 2. It would just become a nuisance to download an app to see its stretched on older phones. this wouldn't be a good move by apple just yet. Apple like to care for older tech users, the 3g and 3gs users, and this larger screen would make apps not run as smoothly.
I dont agree. A 4" screen would be larger real estate, but that would mean developers would have to rewrite their apps to fit the new size. For example, the iPad has an obviously larger screen space, which means that developers had to scale their software up to match, because lets face it, the 2x button just makes things look like pixels and thats just awful, this is not SNES system.
But the iPad has similar dimensions and screen ratio. But a 4" display would makes things look stretched, so developers would have to code each app to fit the new stretched screen. This would also be quite annoying on the app store, looking for apps which work on 3g, 3gs, i4 and i5 and iPad and iPad 2. It would just become a nuisance to download an app to see its stretched on older phones. this wouldn't be a good move by apple just yet. Apple like to care for older tech users, the 3g and 3gs users, and this larger screen would make apps not run as smoothly.

Jbrumz85
Apr 20, 12:38 AM
Why do we still call it iPhone 5? Everything points to iPhone 4S.
Probably because it's the 5th iPhone?
Probably because it's the 5th iPhone?

Thunderhawks
Apr 7, 10:17 AM
Ehh, purposeful or not (as a sabotage)...not good news for iPad competition:( Which isnt good news for us iPad users...Apple needs constant pressure to release revolutionary products.
Of course not purposeful. They bought what they needed and couldn't care less as long as they got what they needed.
Why would anybody care about competitors getting any components of any kind, if they get what they need?
Don't agree that Apple needs constant pressure.
Any good company gets its pressure from within (to make it's products better, to sell the next generation) and from market research and consumer communications.
I bet they know that MobileMe sucks (I gave it up as there is better stuff for free) and will do a major overhaul.
I think we will see tablets taking a big chunk out of notebooks and become the next note book generation.
The next revolutionary thing. (Dick Tracy watch that works:-)
Could be that we'll all run around with little receivers and get the info out of the cloud via Wifi type "Gas" station network free of specific carriers.
You'd go to such a station and dial yourself into your network as they all have Verizon, ATT , but they'd also have the renegades etc.
These receivers will be able to project anything one would normally watch on a screen onto anything flat (wall , paper , desktop, side of a briefcase, even your hand etc.) so the current panels could become strong projecting lenses.
Lenses can be smaller to project, so development of image sensors is next.
Go RIM , MS and start developing or Apple will.
Of course not purposeful. They bought what they needed and couldn't care less as long as they got what they needed.
Why would anybody care about competitors getting any components of any kind, if they get what they need?
Don't agree that Apple needs constant pressure.
Any good company gets its pressure from within (to make it's products better, to sell the next generation) and from market research and consumer communications.
I bet they know that MobileMe sucks (I gave it up as there is better stuff for free) and will do a major overhaul.
I think we will see tablets taking a big chunk out of notebooks and become the next note book generation.
The next revolutionary thing. (Dick Tracy watch that works:-)
Could be that we'll all run around with little receivers and get the info out of the cloud via Wifi type "Gas" station network free of specific carriers.
You'd go to such a station and dial yourself into your network as they all have Verizon, ATT , but they'd also have the renegades etc.
These receivers will be able to project anything one would normally watch on a screen onto anything flat (wall , paper , desktop, side of a briefcase, even your hand etc.) so the current panels could become strong projecting lenses.
Lenses can be smaller to project, so development of image sensors is next.
Go RIM , MS and start developing or Apple will.

altecXP
Mar 30, 10:53 PM
That's the graphic core onboard the Core i7 die. It doesn't change to ATi graphics when you use something graphically intensive?
He has a 13in, not a 15in.
He has a 13in, not a 15in.

lilo777
Apr 18, 04:11 PM
Perhaps you need to actually look at an iPhone 3GS and a Galaxy Tab sometime.
http://www.coated.com/wp-content/uploads/2010/10/Samsung-Galaxy-Tab-back.jpg
http://phonerpt.com/wp-content/uploads/iphone-3g-white-live-picture.jpg
Also consider these designs:
http://common1.ziffdavisinternet.com/util_get_image/90/0,1425,i=90858,00.jpg
http://www.promo-wholesale.com/Upfiles/Prod_m/Travel-Soap-Dish-W--Frosty-Top_20090828015.jpg
http://www.coated.com/wp-content/uploads/2010/10/Samsung-Galaxy-Tab-back.jpg
http://phonerpt.com/wp-content/uploads/iphone-3g-white-live-picture.jpg
Also consider these designs:
http://common1.ziffdavisinternet.com/util_get_image/90/0,1425,i=90858,00.jpg
http://www.promo-wholesale.com/Upfiles/Prod_m/Travel-Soap-Dish-W--Frosty-Top_20090828015.jpg
Eidorian
May 6, 12:12 AM
Oh Charlie, you so silly.
gnasher729
Aug 7, 02:01 PM
Suppose it'd be a bit heretic to buy one of these solely for Windows, right?
I'd not get a quad Xeon Woodcrest anywhere else for less, and my Athlon 64 just doesn't cut it...
If that is what you want, Apple won't mind at all if you buy a Macintosh to run Windows.
I'd not get a quad Xeon Woodcrest anywhere else for less, and my Athlon 64 just doesn't cut it...
If that is what you want, Apple won't mind at all if you buy a Macintosh to run Windows.
McGiord
Apr 10, 06:00 PM
balamw & dukebound85:
You guys are making too many assumptions.
Following your thought process, the original post is not properly written then?
You guys are making too many assumptions.
Following your thought process, the original post is not properly written then?
iGary
Sep 11, 06:54 AM
Yep, I've said it before and I'll say it again.
The first rule of an Apple Event: You never get all the marbles.
Just trying to hedge off the 5,123 "This is BS, no MBP/MB updates OMG!!!11BBQ" threads. ;)
The first rule of an Apple Event: You never get all the marbles.
Just trying to hedge off the 5,123 "This is BS, no MBP/MB updates OMG!!!11BBQ" threads. ;)
duction
Apr 20, 11:28 AM
blah, will upgrade next year in that case :)